﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using NakedObjects.Services;
using FUFDomain.SystemStatus;
using FUFDomain.Undo;

namespace RTC.Modelo.Behavior
{
    public class BehaviorModel : AbstractService
    {

        #region Atributos Privados de la clase
        public String UserKey { protected set; get; }
        #endregion

        public virtual void SetAction(String ActionName) { 
            //todo: por definir lo que se deba de realizar.
        }

        public virtual void SetUser(String UserKey, String KeySession ) {
            this.UserKey = UserKey;
        }
    }
}
